Code Signal

Reusable systems, gameplay tooling, and XR focused experiments.

These repositories reflect the engineering side of my portfolio: interaction tooling, gameplay systems, performance support, and the practical layers behind immersive products.

XR Repository

C++

KYNETIK-VR

Hand-tracking wave shooter systems built for fast replay loops, readable combat flow, and standalone headset constraints.

Gameplay Systems Quest XR UX
Open repository

SDK Layer

Blueprint

GraspXR-SDK

Reusable interaction modules designed for enterprise simulation products, with a focus on natural gestures and cleaner integration paths.

Hand Tracking Interaction Layer UE5
Open repository

Tooling

Python

VR-Telemetry

Performance support tools and runtime metrics intended to help isolate issues before they become product risks on standalone devices.

Telemetry Profiling Optimization
Open repository