Code & tooling

Engineering beyond
the headset.

Reusable systems, gameplay tools and experiments from my Unreal Engine and XR development work.

XR Repository

C++

KYNETIK-VR

Hand-tracking wave shooter systems built for fast replay loops, readable combat flow, and standalone headset constraints.

Gameplay Systems Quest XR UX
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SDK Layer

Blueprint

GraspXR-SDK

Reusable interaction modules designed for enterprise simulation products, with a focus on natural gestures and cleaner integration paths.

Hand Tracking Interaction Layer UE5
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Tooling

Python

VR-Telemetry

Performance support tools and runtime metrics intended to help isolate issues before they become product risks on standalone devices.

Telemetry Profiling Optimization
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