Code & tooling
Engineering beyond
the headset.
Reusable systems, gameplay tools and experiments from my Unreal Engine and XR development work.
KYNETIK-VR
Hand-tracking wave shooter systems built for fast replay loops, readable combat flow, and standalone headset constraints.
Gameplay Systems
Quest
XR UX
GraspXR-SDK
Reusable interaction modules designed for enterprise simulation products, with a focus on natural gestures and cleaner integration paths.
Hand Tracking
Interaction Layer
UE5
VR-Telemetry
Performance support tools and runtime metrics intended to help isolate issues before they become product risks on standalone devices.
Telemetry
Profiling
Optimization