Writing Archive
Thoughts on XR development, engineering judgment, and the practical side of shipping.
These pieces sit between technical writing and production notes. They are meant to be useful, grounded, and shaped by real work rather than abstract commentary.
Getting Started with VR Development in Unreal Engine
A practical guide for setting up the right tools, understanding the early friction points, and starting immersive development without wasting momentum.
Why Common Sense Comes First and AI Follows
A reflection on why tools are only as effective as the judgment behind them, especially in technical work where shortcuts can look correct before they actually are.
Stop Using Meta Quest Dev Hub: Try This CLI Workflow
A workflow note for developers who want a more direct path to iteration, deployment, and build management while working with Quest hardware.
Cricket Has Never Felt This Real: Behind Final Overs
A closer look at translating sports tension into VR and why immersion depends on feel, timing, and technical reliability just as much as visuals.
It Worked Perfectly Until I Sent It to Italy
A debugging story about how regional edge cases, network assumptions, and shipping realities can expose problems that never appear in the local environment.