Target Role Fit

Unreal Engine VR Simulation Developer

Building immersive training and simulation systems for real-world applications in safety, education, and operational readiness.

Use cases include healthcare training, industrial workflows, and enterprise simulation programs.

  • 5+ shipped VR titles (Meta Quest & PC) Production delivery across consumer and enterprise VR tracks
  • 500+ real users trained (Medic VR) Hands-on nursing simulation workflows with repeatable procedure guidance
  • 20 concurrent trainees simulation system (ElectricityVR) Session orchestration for practical operations training

Real-World Applications

Where these VR systems are used

What I Build

Core delivery focus

Career Timeline

Experience with delivery ownership

  1. Unreal Engine Expert / Technical Lead

    Mixeal | Oct 2022 - Present

    Owned UE4.27 to UE5 migration, built production XR simulation systems, and drove performance restoration for Quest delivery targets.

  2. Unreal Engine / VR Developer

    Mixeal | Jan 2022 - Oct 2022

    Shipped early VR production features, solved standalone rendering bottlenecks, and scaled interaction systems across active projects.

  3. Web Development Teacher (Volunteer)

    GETS Non-Profit | Jan 2019 - Present

    Designed and delivered practical curriculum to support learner confidence through project-driven technical coaching.

Shipped Titles

Recent production deliveries

  • The Final Overs

    Meta Quest | Multiplayer VR cricket with telemetry-driven updates.

  • Kynetik

    Meta Quest / PC | Interaction-heavy VR gameplay with tuned movement systems.

  • GraspXR

    Enterprise XR | Multi-industry simulation architecture and modular training content.

  • Medic VR

    Healthcare Simulation | Procedure-focused training workflows used by nurse cohorts.

Simulation & VR Expertise

Core capabilities used in production training systems

XR Interaction Systems

  • Hand tracking
  • Eye tracking
  • Passthrough AR
  • Haptics

Simulation Systems

  • Training scenario design
  • Branching logic
  • Multi-user environments
  • Real-time feedback systems

Performance & Optimization

  • GPU/CPU profiling
  • Memory optimization
  • Async loading systems
  • Meta Quest optimization

Real-World Impact

Training outcomes tied to shipped systems

Built VR training simulations used by 500+ nurses.

Developed safety-critical training scenarios for engineering trainees.

Designed systems supporting 20 concurrent VR trainees.

Delivered enterprise training tools across healthcare and industrial sectors.

How I Build VR Systems

Delivery framework from problem to deployable simulation

  1. 1

    Understand real-world training problem

    Align stakeholder goals, trainee context, risk factors, and measurable learning outcomes.

  2. 2

    Design interaction & simulation logic

    Build scenario flow, branching states, and feedback loops that reflect real procedures.

  3. 3

    Optimize for performance and VR usability

    Profile and tune framerate, comfort, and reliability for standalone VR deployment.

Next Collaboration

Looking to build VR training or simulation systems?

Open to Unreal Engine VR simulation roles and project collaborations focused on training, safety, and education outcomes.