Skip to content

Frequently Asked Questions (FAQ)


A: In Unreal Editor PIE mode on Windows, Quest 3D WebView displays an interactive test pattern. When packaged for Meta Quest (Android), it runs the live hardware WebKit/Chromium engine. PCVR runs on Windows DirectX, which does not have the Android OS System WebView.


Q: Can I load local offline HTML/CSS/JS files?

A: Yes! You can load offline files by passing file:///sdcard/... or data:text/html,... URIs into LoadURL() or InitialURL.


Q: Does it support WebGL and Three.js?

A: Yes! Android's System WebView fully supports WebGL 1.0 and WebGL 2.0 with hardware GPU acceleration.


Q: Can users sign in to Google, YouTube, Discord, etc.?

A: Yes. Session cookies, login tokens, and localStorage persist across app launches automatically.


Q: How much does this plugin increase my APK size?

A: Only ~24 KB (0.02 MB)! Because Quest 3D WebView reuses the Chromium engine already built into Meta Quest OS, no heavy external browser binaries are packed into your APK.

Last updated:

Released for Unreal Engine 5.5 on Meta Quest.